7th Saga Guide and FAQ A FAQ by Sir Aronar (aka Brandon Binkley) e-mail: (sir_aronar@msn.com) TABLE OF CONTENTS ----------------- I) version II) disclaimer/legal stuff III) about 7th Saga IV) frequently asked questions V) characters VI) lists VII) basic strategies VIII) about the guide IX) guide X) credits ------------------------------------------------------- I) VERSION 1.1 - Added a little to the FAQ, fixed a few stupid errors, and some other minor stuff. 1.0 - After some contemplation on the subject, I decided to transcribe my hand written notes into a database for the sake of easy file transfer and access on the web. ------------------------------------------------------- II) DISCLAIMER AND LEGAL INFORMATION This FAQ is my own work that I spent a long time working on, so I cannot and will not tolerate its theft. Use of this FAQ on any webpage may only be granted by my permission, and must be in its full version. This FAQ is copyrighted by Brandon Binkley, 1999 ------------------------------------------------------- III) ABOUT 7th SAGA 7th Saga was made by ENIX for the Super Famicon and brought to the US by their North American branch for use on the Super Nintendo. 7th Saga is credited as being one of the more difficult role- playing games, and with good reason, as the enemies do increase in strength exponentially. I'm writing this FAQ in the hopes that it will aid people to play this game with much less frustration. You can choose one of seven characters, each with their own assets and flaws in a unique quest to find the seven fabled runes. The story is almost identical for each character, but occasional text differences will be made by some of the people. Monsters can be seen with the monster radar in the upper left of the screen, which is a useful tool in avoiding encounters. Battles are done in turn order, with your character always acting first (note, your second character may act anytime afterwards). ------------------------------------------------------- IV) FREQUENTLY ASKED QUESTIONS 1) Q - How can I defeat Mutants? A - Use the Star and Light Runes to defend yourself from their attacks and magic. When you first meet them, you will not have the Light Rune, so either run or quickly boost your attack power and smash them before they loose too many Ice 2s and Blizzard 1s. 2) Q - What does the Wizard Rune do in the first half of the game? A - Nothing, I have beat Gariso without the other Runes, but the game progresses normally. ------------------------------------------------------- V) CHARACTERS Who you choose in 7th Saga is really a matter of preference. They are all fairly balanced, so choose who is best for your style of play. Also, remember that later in the game you can get another character to join you, so later you can compensate for you weaknesses. Kamil Dowonna Kamil is a warrior who is average in all stats. he can use most weapons and the best armors in the game. His spell selection is good. Kamil is probably the best choice for people starting out. Olvan Jaess Olvan is like Kamil, but has fewer Magic Points. His Speed tends to be slightly lower too, but he compensates for that by having higher Hit Points and decent Guard and Power. His weapon and armor selection is the best, but his spell list is limited. Esuna Busy She has strong magic and great Speed, but lacks Power and Guard. She has a fair selection of weapons and armors, but these are of the light variety, so not too powerful. She also has the best selection of spells. Wilme Pelin Wrongly called an alien in the manual, Wilme is more likely related to the Flames (enemies in the northern end on the main continent). He is the fastest character and gains HP, Power, Guard, and Speed quickly. However, his magic is weak as is his weapon selection (2 weapons) and he only has the armor he starts with. Lux Tizer The Tetujin is a solid fighter. He only lacks MP, but gains more HP and Defense than anyone else. He also suffers from poor spell selection, but they are effective in battle. He gets much better in the last forth of the game. Valsu Saizer He is the best healer in the game. His Power is low, but he has the spells to compensate for this. His selection of weapons and armor is like Esuna. His spells are good, but he lacks attacks spells (only Ice). Lejes Rimul The demon is fairly average like Kamil. He can use most swords and uses the same armors as Esuna and Valsu. He specializes in offensive magic, but has little else. --------------------------------------------- VI) LISTS *NOTE: Most names are just fragments of words. I made up a lot of the names found in the list, but some are based on information gleamed from ENIX and the game, so please no gripes. Also, prices may not be exact for your game. Depending on the war situation, prices may be higher or lower than the normal value.* Spells Spell cost Kamil Olvan Esuna Wilme Lux Valsu Lejes Fire 1 3 3 5 X 5 X X 1 Fire 2 12 19 15 X 12 X X 8 Firebird 14 10 X X 9 X X 6 Fireball 32 36 X X 20 X X 17 Ice 1 3 16 X 1 X X 3 3 Ice 2 12 X X 7 X X X 11 Blizzard 1 14 X X 9 X X X 10 Blizzard 2 32 X X 19 X X X 21 Laser 1 3 X X X X 4 X X Laser 2 10 X X X X 7 X X Laser 3 20 X X X X 15 X X Thunder 1 10 X X X X 10 X X Thunder 2 40 X X X X 23 X X Vacuum 1 30 22 X 15 28 X X 12 Vacuum 2 60 X X 35 X X X 26 Petrify 10 17 8 11 X X 6 4 Power 6 X X 13 X X 11 X Defense 1 5 X 12 17 X X 4 X Defense 2 5 X X X X X X 9 Agility 3 X X X X X 12 X Heal 1 4 4 3 4 X X 1 X Heal 2 18 12 17 X X X 8 X Heal 3 34 34 39 27 X X 20 X HP Catcher 6 X X 2 7 X X 2 MP Catcher 8 X 35 3 16 X 16 14 Purify 8 8 20 5 X X 5 X Revive 1 40 30 42 24 X X 10 X Revive 2 90 X X X X X 34 X Fire Shield 17 X X X X X 14 15 Protect 20 X X 21 X X 27 23 Exit 30 X X X X X 23 X Elixer 120 X X X X X 42 X Spell Desciptions Fire 1 - attacks the target with fire Fire 2 - attacks the target with fire, but is stronger and more accurate than Fire 1 Firebird - attacks all enemies with fire Fireball - a stronger and more accurate version of Firebird Ice 1 - attacks the target with ice Ice 2 - attacks the target with ice, but is stronger and more accurate than Ice 1 Blizzard 1 - attacks all enemies with ice Blizzard 2 - a stronger and more accurate version of Blizzard 1 Laser 1 - Lux's basic magic attack against one target Laser 2 - stronger than Laser 1 Laser 3 - strongest laser spell, and hits more often Thunder 1 - energy attack against all enemies Thunder 2 - stronger version of Thunder 1 Vacuum 1 - snuffs the life force of one enemy Vacuum 2 - attempt to slay all enemies outright Petrify - may turn enemy to stone for a time Power - doubles Power attribute for the remainder of battle Defense 1 - doubles Guard attribute for the remainder if battle Defense 2 - halves target's Guard Agility - adds 30 to Speed for the battle Heal 1 - heals 40 HP Heal 2 - heals 90 HP Heal 3 - heals all HP HP Catcher - steals up to 50 HP from enemy and adds them to the caster's up to his or her maximum MP Catcher - steals up to 40 MP from target restoring a like amount of MPs to the caster Purify - removes poison or petrification Revive 1 - 50 to 70% chance of raising a fallen ally Revive 2 - raises fallen ally 100% Fire Shield - negates next fire or ice spell for recipient Protect - negates next vacuum spell for recipient Exit - leaves dungeon Elixer - restores HP and MP to full Weapons Swords cost Att Kamil Olvan Esuna Wilme Lux Valsu Lejes Tranquility 50 2 O O X X X X O Zionite 4000 2 O O X X X X O Psytech 150 4 O O X X X X O Animity 350 7 O O X X X X O Kryonic 800 12 O O X X X X O Anger 1700 16 O O X X X X O Tidal 1000 18 O O X X X X O Nature 2600 21 O O X X X X O Sword 2000 25 O O O O X O O Brilliance 4500 25 O X X X X X O Muramasa 5000 26 O O X X X O O Courage 5300 28 O X X X X X O Despair 8200 33 O X X X X X O Fortress 25000 38 O X O X X O X Fear 11500 38 O X X X X X O Fire 15200 45 O X X X X X X Insanity 18600 53 O X X X X X X Ancient 28500 67 O O X X X X O Doom 37000 90 O O X X X X O Victory 48000 100 O X X X X X X Axes cost Att Kamil Olvan Esuna Wilme Lux Valsu Lejes Fire 70 2 O O X X X X X Psytech 300 6 O O X X X X X Animity 2500 19 O O X X X X X Anger 4000 24 X O X X X X X Power 8100 31 X O X X X X X Despair 16000 40 X O X X X X X Kryonic 22200 50 X O X X X X X Fear 28000 58 X O X X X X X Mystic 35000 72 X O X X X X X Hope 43000 80 X O X X X X X Immobility 56000 120 X O X X X X X Staves cost Att Kamil Olvan Esuna Wilme Lux Valsu Lejes Light 30 1 O O O X X O O Petrified 180 3 O O O X X O O Tides 1000 8 O O O X X O O Confusion 2500 14 O O O X X O O Brilliance 4000 17 O O O X X O O Despair 5800 20 O O O X X O O Nature 20000 30 O O X X O O Fear 32000 50 O O X X O X Mystic 40000 75 O O X X O X Immobility 55000 85 X O X X O O Other cost Att Kamil Olvan Esuna Wilme Lux Valsu Lejes Light Dagger 400 5 X X O X X O X Saber 1700 11 X X O X X O X Fire Knife 13600 26 X X O X X O X Claw XXXXX 2 X X X O X X X Zionite Gauntlet 1000 5 X X X X O X X Kryonic Gauntlet 22000 20 X X X X O X X Armors Suits cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes Xtrite 80 1 O O X X X X X Psytech 700 4 O O X X X X X Animity 1600 8 O O X X X X X Royal 2400 14 O O X X X X X Courage 5000 18 O O X X X X X Bravery 7600 24 O O X X X X X Mystic 10500 32 O O X X X X X Fortress 12200 42 O O X X X X X Scale Mail 18000 50 O O X X X X X Chain Mail 23000 72 O O X X X X X Kryonic Mail 33000 88 O O X X X X X Robes cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes Light 60 1 O O O X X O O Cotton 440 2 X X O X X O O Silk 800 4 X X O X X O O Xtrete 1600 6 X X O X X O O Seas 3700 8 X X O X X O O Hope 5600 12 X X O X X O O Anger 9000 16 X X O X X O O Victory 14000 21 X X O X X O O Despair 20000 26 X X O X X O O Confusion 32000 30 X X O X X O O Mystery 48000 36 X X O X X O O Immobility 56000 42 X X O X X O O Shields cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes Xtrite 70 1 O O X X X X X Kryonic 500 8 O O X X X X X Courage 3000 14 O O X X X X X Brilliance 6800 18 O O X X X X X Justice 7800 24 O O X X X X X Sound 9200 28 O O X X X X X Mystery 15100 32 O O X X X X X Anger 19000 36 O O X X X X X Illusion 16200 38 O O X X X X X Mystic 29400 40 O O X X X X X Fortune 42000 50 O O X X X X X Immobility 51000 56 O O X X X X X Head Gear cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes Xtrite Helm 40 0 O O O X X O O Scarf 1200 10 X X O X X O O Mask 9500 20 X X O X X O O Kryonic Scarf 20000 40 X X O X X O X Brilliance Scarf 45000 60 X X O X X O X Other cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes Coat 2000 8 X X X X O X X Block 36000 30 X X X X O X X Pod XXXXX 2 X X X X O X X Xtrite XXXXX 2 X X X O X X X Horn XXXXX 0 X X X O X X X Items *NOTE: * indicates item cannot be bought. G indicates item is a gem and can be sold for bought value.* Item cost Effect Potion 1 40 heals 40 HP Potion 2 100 heals 90 HP Potion 3 400 heals all HP Magic Herb 1 80 restores 20 MP Magic Herb 2 200 restores 40 MP Antidote 80 removes poison or petrification Magic Water 1200 raise slain character Life Recovery 1000* restore all HP and MP Map -* displays location in the world Exit Gate 40 escape dungeon Wind Ball 80 transport to town Bottle of Power 100 Power Bottle of Protection 100 Defense 1 Bottle of Agility 100 Agility Bottle of Fossil 100 Petrify Bottle of Fire 20 Fire 1 Bottle of Ice 20 Ice 1 Mosquito 150 HP Catcher Magic Siphon 200 MP Catcher Shield Destroyer 100 Defense 2 Vacuum 200 Vacuum 1 Mirror 200 reflects Petrify spell once Harp 500 absorbs Vacuum 1 or 2 once Vitality Seed 1000* +1-4 HP permanently Magic Seed 1000* +1-4 MP permanently Power Seed 1000* +1-4 Power permanently Protection Seed 1000* +1-4 Guard permanently Intelligence Seed 1000* +1-4 Magic permanently Agility Seed 1000* +1-4 Speed permanently Whistle 200* slays Romus Key of Brilliance -* unlocks Grime Tower Remote Control -* opens door in the Cave of Milto Crystal of Peace 100G ore crystal Star -* stops Duros's mirror image Moon Light -* makes Gariso appear Letter -* give to son for a tour of the lab Opal 100G monsters drop these a lot Pearl 200G a gem Topaz 500G a girl in Zellis wants one Ruby 1000G a gem Sapphire 2500G a gem Emerald 5000G a gem Diamond 10000G a gem Wind Rune -* transports to town Water Rune -* heals 50 to 69 HP Star Rune -* doubles Guard Sky Rune -* restores 30 to 59 MP Moon Rune -* doubles Power Light Rune -* increases Magic by 40 Wizard Rune -* Not Applicable ------------------------------------------------- VII) BASIC STRATEGIES 1) Defend then Attack. You'll score a powerful blow by doing this. 2) Use magic to finish off enemies quickly. 3) Higher level attack spells are only a little stronger, so you're usually better of using the level 1 spell. 4) Heal 2 is extremely non-economic. Use it only in battle as a last resort. Heal 1 is best to heal outside of battle. 5) Petrify is a good spell. It can hold an enemy in place so you can hit it 100%, it cannot attack, and the creature cannot run either. 6) When you get a new Rune, get used to using it in battle, as the game practically requires you to use them. 7) In battle, you can let your partner act first by pressing over. They can pass it back to you next round. 8) Enemies attack the person who last acted. 9) Bosses are immune to Vacuum 1, Vacuum 2, Petrify, Defense 2, HP Catcher, and MP Catcher, so don't waste the MP on these spells in a boss fight. Note on Defend - Attack strategy It seems the power gained is proportional to your weapon strength (maybe even armor). Thus, Kamil, Olvan, and Lejes benefit from it the most while Lux and Wilme will not benefit much. Also, if you use Power (or a Bottle of Power or the Moon Rune) your attack power will dramatically increase. Pair this with Defend - Attack and smack you opposition. Defend - Attack is also not needed if your attack power is far greater than your opponent's defense. --------------------------------------------------- VIII) ABOUT THE GUIDE This walkthrough is broken down into chapters based on the enemies of the region. It will begin with a listing of the locations. Next to the name is the recommended level to travel to the location. You can get there at lower level, but with the advised level you should be able to handle the enemies without frustration. Under the location will be a listing of the various items to find and a listing of the stores and what they have followed by what you objectives are in this place. This will occasionally be interrupted by a Boss section containing notes how to fight the boss of a given place. Also a Secrets section may punctuate this section, revealing game spoilers. These will be noticeably marked to allow you to avoid reading them if you don't want major spoilers. Next will be a listing of all non-boss enemies. Lastly, a Tips and Tactics section that is meant to give you some good strategies against the enemies in the region and other odds and ends will appear. --------------------------------------------------- IX) GUIDE Chapter 1 LEMELE - 1 Inn: 4/8 Apprentices: none are here except in the beginning of the game Find: Antidote Potion 1 Magic Herb 1 Opal (x2) Mirror Weapon Shop Armory Psytech Sword Psytech Armor Animity Sword Cotton Robe Fire Axe Item Store Potion 1 Opal Potion 2 Pearl M Herb 1 Topaz Antid Bottle of Power This is where you begin your quest. Just collect the items and outside to build your level. RABLESK - 3 Inn: 6/12 Apprentices: no apprentices show up here Find: Potion 1 Protection Seed Whistle (special) Weapon Shop Armory Psytech Sword Psytech Armor Animity Sword Cotton Robe Psytech Axe Xtrite Shield Petrified Staff Light Dagger Item Store Potion 1 Opal Potion 2 Pearl M Herb 1 Topaz Antid Bottle of Protection Head to Rablesk to get information and to upgrade your equipment. Here you'll find out a few things. Romus has taken the Earth Key, so travelers cannot get through the Cave of Earth to go west. Also, you'll be offered a deal by Gain. He'll give you a map if you retrieve the key. ARAN CASTLE - 5 Find: Psytech Sword Topaz Potion 1 (x2) Power Seed Opal You're here to kill Romus, but take your time to explore the castle. After he's dead, all the enemies will vanish, allowing you to search without interruption. Boss: Romus HP: 300 MP: ? G: 240 EX: 528 Abilities: HP Catcher, MP Catcher Build your level up to 8 before tackling Romus. Start the fight using Defense 1 or B Protect. Then if you're a warrior use a B Power then begin attacking it. If you are using Esuna, Valsu, or Lejes use Ice 1 or Fire 1. Replenish your MP with a M Herb 1. Heal yourself as needed. Victory nets you the earth key. ***************SECRET*************** If you want to slay Romus with ease, let him kill you (transfer all you money to gems first). Then go see the man in Rablesk with an upset wife. He'll give you the Whistle. Use this in the fight against Romus and he'll die immediately. ************************************ ENEMIES Hermit HP: 18 MP: 0 G: 12 EX: 26 Abilities: none Wyvern HP: 21 MP: 0 G: 15 EX: 33 Abilities: none Demon HP: 30 MP: 30 G: 15 EX: 33 Abilities: Poison, Defense 2, Heal 1 Statue HP: 50 MP: 0 G: 14 EX: 30 Abilities: none Chimera HP: 40 MP: 30 G: 16 EX: 35 Abilities: MP Catcher TIPS & TACTICS * In the beginning, Wyverns can take you out with ease. Use Ice 1 or Fire 1 if available against them. Otherwise running may be your best strategy. * In Aran Castle, Chimera can drain you MP. Use Ice 1, Fire 1, or Laser 1 to kill them fast to avoid losing too many MPs for the fight against Romus. * The Defend-Attack strategy works well here, however, as you advance in level a strait attack may eliminate a foe. Also, Power, B Power, and the Moon Rune double your strength. This is a better alternative to the Defend-Attack strategy, especially late in the game. Chapter 2 With Romus Dead, head to the Cave of Earth. You'll probably want to level up a bit first. CAVE OF EARTH - 10 Find: Antid Agility Seed M Herb 1 Bottle of Fire Trick You need to get to the other side here. About in the middle, you'll be attacked by a bounty hunter named Pison. Show him what you think of obstructions. Boss: Pison HP: 250 MP: 0 G: 120 EX: 264 Abilities: none First double your defense (Defense 1 or B Protect). Then double your power unless you are a stronger wizard, in which case use magic. Heal as needed and he should go down without too much problem. Note: If you are Valsu, you gain the Agility spell at level 12. Use this and Pison will be unable to touch you. ***************SECRET*************** By now you've found several seeds (A Seed, P Seed, Pr Seed, I Seed, M Seed, and V Seed). These raise your attributes by up to four points permanently. Save the game before using them to maximize these gains. Also always use them on your main character. ************************************ ***************SECRET*************** Tricks leave behind gems when defeated. These range from the lowly Pearl (200) to the high valued Emerald (5000). Knowing this, save your game before killing a Trick and 'reset' the game if you get a low valued gem. You can quickly build money this way. ************************************ BONRO - 12 Inn: 6/12 Apprentices: Armory Tavern Item Store Weapon Shop Armory Animity Sword Psytech Armor Kryonic Sword Silk Robe Fire Axe Xtrite Shield Psytech Axe Scarf Petrified Staff Item Store Potion 1 Pearl Potion 2 Topaz M Herb 1 Ruby Antid Bottle of Fossil Exit Gate Bonro is the first town you'll find your fellow apprentices in. You'll find three here. Zellis will have the other three. Pick out an ally from one of these towns. Also, Gain is in Bonro and will give you the map as promised. You will, however, have to track him down (a nice way to tour the town). Also, later on you'll be able to take the boat to Pandam in the north for 100G. ZELLIS - 13 Inn: 8/16 Apprentices: Armory Inn Tavern Find: Wind Ball Topaz (in the tavern left of the box in the upper left corner) Weapon Shop Armory Anger Sword Psytech Armor Nature Sword Animity Armor Animity Axe Silk Robe Tides Staff Xtrete Robe Saber Xtrite Shield Kryonic Shield Item Store Potion 1 Opal Potion 2 Topaz Antid Ruby Magic Water Sapphire Mirror The other three apprentices will be here, so choose who you want to partner with. See the Tips & Tactics section below for more information. Also in this town you'll meet Brantu who is seeking the ruins of Melanam. Recruit him into your party before seeking them out. Also in Zellis is a girl who asks you for a Topaz after you get to Melanam in exchange for a secret. I advise against giving her one as her secret ends up being that she's getting married. Save your gems and money for worthwhile things. CAVE TO MELANAM - 14 Find: Wind Rune M Water Potion 3 Opal Trick Antid Note: 2 chest are empty This cave is fairly small and not too complicated. The enemies aren't much either if your level is high enough (orcs can hurt, but the despairs outside are more dangerous. Eventually you'll come to a rock block passage. Brantu will activate something that moves them and allows you to proceed. If you didn't pick him up, you'll have to march back to Zellis. Also, the Wind Rune is in this cave (it's the red flashing treasure chest on the orb). Get it as quick as possible as it will allow you to return to any town previously visited. MELANAM RUINS - 14 (try to level up to 16 before going pass here) Find: Topaz (x2) M Water Antid Pearl Potion 2 Ruby B Power M Herb 1 Pr Seed Opal Welcome to Melanam. There are no enemies here, so be sure to collect all the goodies. You may wish to use the Wind Rune to return to Lemele to rest and restore your HP (it is the cheapest inn after all) and then use it again to return here to continue your quest. You will want to be at maximum health soon. Take the passage further to get to the Cave to Eygus. CAVE TO EYGUS - 16 There are no chest in this cave, but lots of wrong ways. Just work your way north and you should see a person blocking the path. Talk to him and discover that he is Pison who has come back for revenge. Boss: Red Pison HP: 280 MP: ? G: 1000 EX: 2203 Abilities: Heal 2 Pison's gained a bit of strength since you last met him, and is annoyingly fast. If you have Valsu you can match his speed with the Agility spell, otherwise Wilme will be the only one who can consistently strike him. Double your defense first on both characters, then raise your power for Kamil, Olvan, Lux, Wilme, or Lejes. Valsu and Esuna should use Ice 1. When you weaken him enough, he'll start to use Heal 2. Just keep up the heat, healing when necessary, and he'll go down. With Pison dead, you can leave, but first search the floor where he was standing to find a M Water. ENEMIES Undead HP: 80 MP: 40 G: 40 EX: 88 Abilities: Heal 1, Revive 1 Trick HP: 75 MP: 50 G: 100 EX: 220 Abilities: Poison, Petrify, Heal 1, HP Catcher, MP Catcher Android HP: 80 MP: 50 G: 40 EX: 88 Abilities: Poison, Heal 1, HP Catcher, MP Catcher Manrot HP: 75 MP: 40 G: 60 EX: 132 Abilities: Poison, Ice 1, Petrify, Heal 1 Despair HP: 200 MP: ? G: 100 EX: 220 Abilities: Firebird, Petrify, Heal 1, MP Catcher Blue Demon HP: 80 MP: 50 G: 75 EX: 165 Abilities: Poison, Fire 1, Defense 1, Defense 2, Heal 1 Orc HP: 80 MP: 0 G: 62 EX: 136 Abilities: none TIPS & TACTICS * Selecting an apprentice is a matter of taste really, but it can help to choose someone that compensates for your weaknesses. Also, you'll want at least one person who has the Heal 1 spell for much later in the game. Wilme and Lux pair well with Kamil and Olvan for the reason that Wilme and Lux do not require money. All for of them do will with Esuna and Valsu as well. Lejes is best paired with Esuna or Kamil, but Olvan and Valsu work as well (the Valsu/Lejes combo shouldn't be possible, but it is, and it gives access to all the spells except for Lux's unique spells. * Can't get who you want? Go outside and earn some more experience and their opinions of you will change. Also, never challenge an apprentice unless you want someone to always fight. If you win or lose they will always attack you. * Remember the Defend - Attack strategy. Now with two people you can make truly devastating attacks. Have the strongest character defend. Next use you other character to use Power, B Power or the Moon Rune on the defending character. When that character gets to go again, the attack will be really powerful, and in this zone should destroy almost any enemy. * Once you get a rune, always save before talking to another apprentice. They may attack you. If you lose, they steal all your runes. Sometimes, they may offer to join you even if they possess another rune. * If there are two towns near each other like Bonro and Zellis, shop around for the best gear rather than shelling out the cash for the first upgrade you see. When you reach the north this is especially true as Belaine, Telaine, Padal, and Pang are all close and have diverse selections. Plus Pandam and Tiffana aren't much farther off. Also look at the Find sections in nearby places as there may be good equipment for free. Money is a short commodity. * You find items from foes, in chests, and in hidden spots. If an item is not too valuable as an item to you, sell it for money. If you have 7-9 of an item like M Water, sell a couple to make more money rather than leave empty chest. It's not unreasonable to sell things like M Water at this stage as you shouldn't need them until Luze. * Despairs and their ilk (Doom and Reapers) are much harder than their experience values are worth. Furthermore they are hard to run from. Running is not a bad idea though, but always use your fastest character to try. Sometimes beating them is the best tactic too, but their Magic power is quite high (especially Dooms). Manrots and Blue Demons are a better source of gold and experience in this region. * Word of caution if you select Lejes as a partner. He may traitor on you to take your runes. You can try a reload to see if this changes anything, otherwise you'll have to beat him and get another partner. Chapter 3 EYGUS - 16 Inn: 6/12 Apprentices: Inn Church House in the upper left Eygus is the only town on the island you come to after leaving the cave. There's really nothing to do here, so go see the elder. He will let you pass through if you have the Wind Rune, so don't lose it to one of you fellow apprentices. Pass through the passageway into another cave back to the continent. CAVE TO CONTINENT - 16 Just work your way through here quickly, which shouldn't be a problem as it's fairly strait-forward. PELL - 16 Inn: 6/12 Apprentices: Church Outside the Tavern House west of Tavern Find: Bottle of Agility Weapon Shop Armory Anger Sword Psytech Armor Nature Sword Animity Armor Animity Axe Silk Robe Anger Axe Seas Robe Saber Kryonic Shield Item Store Potion 1 Pearl Potion 2 Topaz M Herb 1 Antid B Power B Protect Winball The first city you'll come to in the south is a good place to rest and upgrade if needed. Also, there is a man named Digger Quose here. You'll need him later, so remember where you can find him. You'll also hear tell of the Water Rune being kept by people in the south in Guntz. So head there (quickly too, as the Water Rune is one of the best). GUNTZ - 17 Inn: 6/12 Apprentices: Inn Building east of entrance Outside in northeast corner of map In Guntz, you'll find out that the water has run dry and the people are suffering. The elder has the Water Rune and thinks its power will save them. You'll need to talk with him, but find that he is very uncooperative. A villager will tell you the elder is a stubborn man. So talk to him repeatedly until makes you a deal. If you can bring water to the village, he will give you the Water Rune. Wind Rune back to Pell and recruit Quose. then return here and he'll do his work (he makes it look so easy). The elder will then give you the Water Rune. You now have a free healing means. You'll then hear word of another Rune in Patrof to the East. ***************SECRET*************** Return o Guntz later in the game (after beating Serpent) and discover that Quose has struck Pure Water. The elder will give you a token of his appreciation, in other words 5000G. ************************************ PATROF - 19 Inn: 6/12 Apprentices: Inn Armory Tavern Find: M Water (in the tavern) Weapon Shop Armory Nature Sword Animity Armor Brilliance Sword Royal Armor Anger Axe Seas Robe Tides Staff Kryonic Shield Confusion Staff Courage Shield Item Store Potion 2 Pearl Antid Topaz M Water Ruby B Power Sapphire Exigate In Patrof you'll discover an evil man has come and taken over the town and stolen the Star Rune. You need to dispose of them and take the rune. However, the castle is locked. Search for clues and discover that there is a secret passage to the castle from the graveyard. One of the tomb stones says not to touch it. Push it up to reveal a passageway. Note: you may want to go north to Bone to get better equipment and do not buy stuff from Patrof as Bone is better. Bone is in Chapter 4 of this walkthrough. CAVERN UNDER PATROF - 19 Find: Potion 3 Red Trick (x5) Pearl M Water B Agility Mirror Antid Topaz A Seed Magic Siphon Pr Seed Life Recovery Ruby For now grab only the treasures on your path to the castle and avoid the Red Tricks. Work your way around to the stairs, avoiding encounters as much as possible. The second floor is much easier as you need head strait north to get out. You will arrive in the castle. CASTLE PATROF - 19 Find: B Agility Potion 2 P Seed Ruby At the throne room you'll discover the scoundrel who killed the royal family is none other than one of your fellow apprentices (even Valsu can sink this low). They'll offer you a chance to serve them (not join up with them, however). You should say yes for one reason: doing so will unlock the castle and allow you to save right before one of the hardest fights in the game. If you choose not to accept, you will fight them then and there one on one. Victory will net you the Star Rune, plus apprentices are worth decent money and experience. Strategies are contained below in the Fighting the Apprentices section. FIGHTING THE APPRENTICES It really doesn't matter what level you are, as the other apprentices will be at about the same level (+ or - 2). Also, their stats are 150% normal which means the CPU controlled Wilme has a Magic score equal to Kamil. CPU Esuna hits harder than Lejes. It's really not a fair fight. * In General: Always heal completely, and since you should have the Water Rune this shouldn't be too hard from normal attacks. Potion 2/Heal 2 or Potion 3/Heal 3 may be necessary if you are hit by a spell. Also, when they start to heal themselves, keep up the attack. * Versus Kamil or Olvan: Raise your defense first. Next raise your Agility. If you have the Light Rune, use it next, minimizing their magic attacks. Then use a B Power or equivalent effect. Focus on keeping your HP at max, and attack when they miss. * Versus Wilme: Raise your stats like the Kamil/Olvan scenario. His magic isn't that formidable, so consider his using it a gift. Against Wilme, dodging is a dream at best. Since your defense is much higher, his attacks won't hurt much. Attack only after he uses Fire or attacks normally and only when you are certain that his double attack will not kill you. Wilme is one of the easier to beat apprentices. * Versus Lux: Treat Lux as Kamil/Olvan, but watch out for his Laser 3 which he gains at level 15. It can kill you in one hit, which may make him impossible to beat. * Versus Esuna or Valsu: Raise Agility first, followed by the Light Rune if possible. they have serious spell power, and Esuna's Ice 2 can be fatal in one shot. Use the early fight to your advantage, as they will cast Defense and Power. Get your defense up after they use Power and raise your attack strength to counter their Defense. These are the trickiest fights, and second in difficulty only to Lux. Conceivably, Valsu should be impossible to beat after level 42 as he has access to Elixer. Of course by that level you probably aren't fighting the apprentices anymore. * Versus Lejes: This is probably the easiest battle to win, especially after you get the Star Rune. Lejes relies on Defense 2. Fight him as you would Kamil/Olvan, but whenever he drops your defense, raise it again. With you Speed up, he'll miss more often. As he's doing this, he's wasting MP, thus preventing him from using his offensive arsenal. With the Star Rune, he doesn't stand a chance, and Esuna and Valsu can make quick work of him. ***************SECRET*************** All the apprentices are within two levels of your MAIN character. Gaining levels will not make the fight any easier. However, there is a little trick involved in beating a tough apprentice. Let you main character die in a random fight. Then save the game and see if the apprentice will fight your partner. If so, then great and move on to the next step. If not, get a new partner and repeat this process. Next get your partner's level at least 2 higher than your own level and try the battle with them. It will be a more even match. If you still have problems, keep gaining levels are your partner while your main character is dead. ************************************ ENEMIES Brain HP: 160 MP: 150 G: 220 EX: 484 Abilities: Poison, Laser 2, Defense 2, HP Catcher, MP Catcher Manta HP: 88 MP: 50 G: 110 EX: 242 Abilities: Agility Coccoon HP: 67 MP: 80 G: 80 EX: 176 Abilities: Poison, Laser 1, Laser 2, Thunder 1, Defense 1, Defense 2, Heal 2, HP Catcher, MP Catcher, Revive 1 Titan HP: 210 MP: 0 G: 120 EX: 264 Abilities: none Sandwitch HP: 160 MP: ? G: 150 EX: 330 Abilities: Petrify, Defense 1, Defense 2, MP Catcher Spidek HP: 85 MP: 50 G: 110 EX: 242 Abilities: Poison, Petrify, Defense 2, MP Catcher Red Trick HP: 110 MP: ? G: 200 EX: 440 Abilities: Poison, Firebird, Heal 2, HP Catcher, MP Catcher TIP & TACTICS * Brains are worth the most gold and experience in the southern lands. Seek these creatures out to earn levels and money faster. Also, the occasionally drop a Life Recovery, which is a great item and is hard to find. * Coccoons are the other hand are the most worthless creatures in the game for the difficulty they present. They have high Magic and Speed and thus hurt a lot and dodge a lot. Try to kill them quickly with magic or a power boosted attack. * Spideks are another fast creature. To fight them effectively, gain more Speed, or have someone with high Magic use Ice 1 or Fire 1 to sap their HP. * Use the Water Rune whenever possible. By taking the time to heal yourself full before ending the fight, you can negate the need to waste MPs healing after the battle, thus making the next fight a little easier. * Generally, after this point gain experience from enemies in the previous locations. Brains go a long way in building you up to fight Red Demons and Mutants. Chapter 4 After finishing Patrof, trek to Bone in the north. BONE - 20 Inn: 10/20 Apprentices: Item Store Armory Lower level of building in the southeast Find: A Seed Weapon Shop Armory Brilliance Sword Animity Armor Courage Sword Royal Armor Anger Axe Hope Robe Power Axe Kryonic Shield Confusion Staff Courage Shield Item Store Potion 1 Opal Potion 2 Topaz M Herb 1 Ruby M Water B Fire Winball In Bone, there are some different things that will open up depending what character you chose. There is a little kid who was trying to get to Bonro, and he'll either give you the Remote Control or ask to be taken to Bonro. If you are Esuna or Lux, you will be asked to take him to Bonro, where you will be given passage to Pandam (see chapter 5 for details). The other five characters will be given the Remote Control, which he says he found in a cave to the east. People will also talk about a dinosaur being spotted in the lake. Also, Olvan will be given the Key of Brilliance by a man in the lower section in the south. This will unlock the door to Grime Tower. GRIME TOWER - 20 (If Olvan) Find: M Herb 1 Illusion Shield Killer Trick Recovery Magic Seed Vitality Seed There is a teleporter that leads to the North Tower (see chapter 5). The enemies there are much stronger, so I advise against going there. Also, the other characters can get to Grime Tower by using the corresponding teleporter in North Tower. Thankfully, this is not the only means Olvan has to make it to the north. CAVE OF MILTO - 20 This cave is where the kid found the Remote Control. It is made difficult by the Sages that frequent here. Your purpose is to find a strange section of the wall and use the Remote Control. This will open the section of wall. Inside you'll meet a scientist who has invented a submarine. This is the "dinosaur" that people were so exited about. He'll offer to take you to Dowaine in the north by going under the mountains since the two lakes are connected by an underground stream. DOWAINE - 20 Inn: 6/12 Apprentices: Church Weapon Shop Outside in the field Weapon Shop Armory Brilliance Sword Psytech Armor Courage Sword Animity Armor Anger Axe Seas Robe Power Axe Hope Robe Confusion Staff Courage Shield Item Store Potion 1 Opal Potion 2 Pearl Antid Ruby M Water Bottle of Ice Winball Dowaine is an intermediary stop. You'll want to head north to Belaine and Telaine. There is also s child here who offers to sell you stuff for 100G. The items he offers are random and unknown until after the purchase and run from values or 20G to 500G. ***************SECRET*************** By maxing out your supply of low valued goods (B Fire, B Ice, Potion 1, M Herb 1, and Antid), you can avoid losing any money to this child. Occasionally he'll sell you Pearls, Topaz, and Potion 3 which you can sell to make a profit. ************************************ BELAINE - 21 Inn: 4/8 Apprentices: Inn Dungeon Find: (all inside the castle) Royal Armor Killer Trick Potion 2 Anger Robe Pearl Weapon Shop Armory Despair Sword Royal Armor Fear Sword Courage Armor Power Axe Seas Robe Despair Axe Hope Robe Confusion Staff Brilliance Shield Item Store Potion 1 Pearl Potion 2 Ruby M Herb 1 Sapphire M Water B Ice Winball In Belaine you'll learn that they are on the verge of war with Telaine. Belaine makes weapons while Telaine mines ore, however, the king of Telaine has increased the price of oar. You should consider inquiring into their half of the story. Also, there are three smiths in Belaine that will offer to make you a weapon. One makes the Zionite Sword, another the Tidal Sword, and the last will make a Muramasa. Only the Muramasa is worth purchasing, and only if you have Valsu. You'll have to complement his work if you want to buy the sword. TELAINE - 21 Inn: 4/8 Apprentices: Armory Tavern Southeast corner outside Find: (all inside the castle) Potion 2 (x2) Sapphire Brilliance Shield M Water Courage Armor Note: one chest is empty Weapon Shop Armory Courage Sword Royal Armor Despair Sword Courage Armor Power Axe Hope Robe Despair Axe Anger Robe Brilliance Rod Brilliance Shield Item Store Potion 1 Pearl Potion 2 Topaz M Water Emerald M Siphon Diamond Winball Telaine is on the verge of being attacked by Belaine, so they have called on help from Padal. The king explains that the reason they raised the price on ore is that their mines are exhausted and that if they do not find an alternate source there will be none left. You'll also learn that the Sky Rune was an ancient treasure to the people of Luze, now a ruin on the Island of Boere to the east. ***************SECRET*************** The items you find in the castles of Belaine, Telaine, and Tiffana are very contemporary for this stage of the game. Therefore, raid these treasuries before buying equipment. ************************************ PADAL - 22 Inn: 8/16 Apprentices: Inn Training Room Level 1 Outside in the northwest of town Weapon Shop Armory Fear Sword Royal Armor Fire Sword Courage Armor Despair Axe Hope Robe Kryonic Axe Anger Robe Brilliance Rod Anger Shield Item Store Potion 1 Opal Potion 2 Pearl Antid Ruby M Water B Agility B Protect This is a town where warriors are trained (but they won't train you). Commander Prosa will normally be here. He has the Moon Rune and will offer it to you in exchange for a task. His daughter has been kidnapped by the wicked Serpent, so if you free her he'll give it to you (see chapter 5). Prosa will not be here if war is declared or if peace is made. If Belaine and Telaine are at war, find him in Telaine Castle. If peace is made, he'll go home to Polasu (far to the northwest). Also, if you have already defeated Serpent, he will offer you a different quest. He needs you to go find Pegim. Pegim can be found in Zellis. The Moon Rune will double your Power like the Power spell. Also, if you have Kamil, make the Fire Sword a priority, it'll be his best weapon until after you defeat Doros. PANG - 23 Inn: 6/12 Apprentices: Outside west of Church Find: Potion 2 (x4) A Seed Weapon Shop Armory Courage Sword Royal Armor Anger Axe Courage Armor Kryonic Axe Seas Robe Fear Axe Hope Robe Brilliance Rod Courage Shield Mask Item Store Potion 1 Potion 2 M Water B Power B Fossil B Agility B Protect Vacuum Mirror Pang is Olvan's home town. Meet his uncle Olgan in the eastern north house. If you have him in your team, Olgan will refer you to his friend in the Tavern. This person will give you the password for the hidden cave of Laosu (the password is "Monkey has a red bottom", but despite the player knowing it, this old man must tell you or you will not be able to pass a certain point in the cave). CAVE TO THE ISLAND OF BOERE - 24 Find: Potion 2 Killer Trick (x3) Topaz Antid B Agility V Seed Potion 3 M Herb 1 Pr Seed Mirror M Water This cavern is divided into two halves. You need to go to both to collect all the treasures, but the exit to the island is on the first half. Use this place to build your levels, as Sages and Platers are a lot easier to deal with than Mutants. Sages should fall from a strike by Kamil, Olvan, Wilme, Lux, and Lejes if you use power on them first. Platers can take a pounding, but magic works well and if you can drop all but one plater you should be able to use the Water Rune to max your HP. Collect the chests as you go, and use an Exigate to leave when you have to. LUZE - 24 Find: Crystal of Peace (x7) Luze is a ruined town where the buildings lie in shambles. You can find some crystals on the ground call Crystal of Peace. These are in fact ore. Take these to the king of Telaine and he'll ask you to show them to him. Say yes and the between Telaine and Belaine will be over before it starts. Say no and he'll have no choice but to go to war against Belaine. This will affect the quest for the Moon Rune and will alter the store prices. If war is declared, weapons and armor will be more expensive (bad for Olvan and Kamil). If war is averted, the prices will drop by as much as 40%. Also on the island, you'll see a large Dragon. This creature is guarding the Sky Rune, so you'll have to beat it. Boss: Dragon HP: 1100 MP: ? G: 1000 EX: 2203 Abilities: Fireball, Petrify, Defense 1, Defense 2, MP Catcher The Dragon is not too difficult. His worst attack form is the Fireball spell, so heal up after being hit by it. Use the Star Rune first to minimize his physical attack. Then raise your Speed so you can dodge his attacks more often. Raise your power on your warriors and start attacking. Wizards should use spells (Ice 1 or Fire 1). Also, Defend-Attack will help a bit here too. You can also use Fire Shield to negate its Fireball once, which isn't a bad idea. Its Petrify is easily defeated by having 9 Mirrors, and thus you'll not be stoned (unless it uses Petrify 10 times or more which is highly unlikely). When you beat it, inspect the pedestal behind it. If you made it here in time, you'll gain the Sky Rune. If you took too long (usually this is the case), then another Apprentice has beaten you to it (how they got past the dragon is a mystery). To find the Sky Rune in this event, use the Wind Rune to go back to every town you can find apprentices in and walk outside. If the town glows red, then there is a rune in the town. Implore to find out who is there, and take it from them (save first in case you lose). Alternately, they may ask to team up with you instead of fighting, in which case you can accept of kill them. If you go outside and fight, they may skip town, forcing you to track them down. When you finally get the Sky Rune, you may not be impressed with it. It restores MP, but there are some nifty tricks you can pull off with it (wait till a fight late in chapter 7). It's also useful if you've been magic drained or have run low on MP. CAVE OF LAOSU - 25 Find: M Water (x2) Ruby (x2) Harp Intelligence Seed Recovery Killer Trick Find: (in the secret area) Emerald Sapphire (x2) Ruby (x3) Topaz (x2) The fact that having Olvan with you gives you 14000G is tempting, but you shouldn't need it unless he's in your party. To find this cave, follow the mountains north of Padal and hug the west side after passing the North Tower you should be heading west. In the second dip, the cave should be (you need to walk over a normal looking spot on the ground). Just hug the northern side of the range and you should get there. ENEMIES Sage HP: 82 MP: 100 G: 150 EX: 330 Abilities: Firebird, Petrify, Defense 2, Heal 2, HP Catcher, MP Catcher, Revive 2 Red Demon HP: 120 MP: 70 G: 210 EX: 462 Abilities: Poison, Fire 2, Firebird, Blizzard 2, Defense 1, Defense 2, Heal 2, HP Catcher, MP Catcher Defeat HP: 200 MP: 80 G: 220 EX: 484 Abilities: Poison, Petrify, Defense 2, MP Catcher Killer Trick HP: 300 MP: ? G: 400 EX: 881 Abilities: Poison, Ice 2, Blizzard 2, Vacuum 1, Heal 2, HP Catcher, MP Catcher Mutant HP: 300 MP: 120 G: 230 EX: 506 Abilities: Ice 1, Ice 2, Blizzard 1, Petrify, Heal 2, MP Catcher, Revive 1 Shadow Brain HP: 400 MP: ? G: 800 EX: 1762 Abilities: Vacuum 1, Heal 2, HP Catcher, MP Catcher Plater HP: 210 MP: 0 G: 200 EX: 440 TIPS & TACTICS * Sages are nasty creatures with high magic power. However, they cannot stand up to physical assault well at all. * Like their cousins the Brain, Shadow Brains are a trove of treasure and experience. In fact, only boss monsters are worth more. They do have a tendency to run away, or get in a luck Vacuum spell. * There's a general rule of how to dispatch monsters. Against strong fighter types (Defeats, Red Demons, Soldieks) use magic. Against magically strong opponents (Sages, Mutants) use weapons. Some creatures break this trend (like Flames) or do not fit in either category well (Shadow Brains). In these cases, either method will work, just use your character's strengths. * Remember you can warp to ruins with the Wind Rune of Winballs. This will allow you to save and rest before fighting the dragon. Chapter 5 PANDAM - 25 Inn: 12/24 Apprentices: Weapon Shop Upstairs of Tavern Building north of entrance Weapon Shop Armory Despair Sword Royal Armor Fear Sword Courage Armor Despair Axe Anger Robe Kryonic Axe Victory Robe Confusion Staff Justice Shield Item Store Potion 2 Opal M Water Pearl Mirror Topaz Winball Sapphire Diamond Pandam is wear Esuna or Lux will arrive in the north, so you may wish to use Bone as a place to build their levels first, or an unfortunate encounter with a Mutant could be your last. There is also a boat that offers passage to Bonro for 100G. Other than that, the only thing of value here is the Victory Robe. BRUSH - 26 Inn: 16/32 Apprentices: Tavern, Outside in upper left corner Find: Potion 3 (in the Inn) Vacuum (at the Fortune Teller's house) Weapon Shop Armory Despair Sword Bravery Armor Fear Sword Mystic Armor Despair Axe Hope Robe Kryonic Shield Anger Robe Brilliance Rod Mystery Shield Item Store Potion 2 Opal Potion 3 Pearl M Water Topaz Winball Ruby Emerald Brantu makes his home here, and he will aid you later with a project he's been working on since you left him in Melanam. He won't let you see it yet though. Rarsa, the fortune teller, also makes her home here. She'll give you a general idea of what you should try to accomplish for 100G. Eventually you will need her to tell you a fortune. TIFFANA - 26 Inn: 6/12 Apprentices: Inn Right balcony of Castle Find: (all inside the castle) Brilliance Sword Ruby Justice Shield Recovery Potion 2 Weapon Shop Armory Despair Sword Courage Armor Fear Sword Bravery Armor Kryonic Axe Hope Robe Brilliance Rod Anger Robe Despair Staff Xtrite Shield Item Store Potion 1 Opal Potion 2 Topaz Antid Ruby M Water Sapphire Vacuum The people of Tiffana have been experiencing a problem. Their children have been abducted by Serpent. The King will give you a 5000G reward if you dispose of Serpent and rescue the children. POLASU - 27 Inn: 8/16 Apprentices: Inn Shop Outside west of the Church Find: B Power (in Prosa's house) Weapon Shop Armory Despair Sword Courage Armor Fear Sword Bravery Armor Power Axe Hope Robe Saber Anger Robe Fire Knife Sound Shield Item Store Potion 1 Potion 2 M Herb 1 M Water Mosquito M Siphon Shield Destroyer Harp Winball Much like Tiffana, Polasu's children have been abducted by Serpent. If Prosa is here, he'll offer the same trade (Moon Rune for defeat of Serpent). Therefore, it is your best bet to head to her castle, Baran Castle. It is the place between Tiffana and Polasu. CASTLE OF BARAN - 28 Find: B Ice B Fossil I Seed M Herb 1 Pearl Mirror Potion 2 Winball Recovery Antid Exigate M Siphon Vacuum Your purpose here is to find and kill Serpent. The castle is more complicated than most dungeons so far, but the enemies aren't too bad. Serpent is upstairs. Boss: Serpent HP: 2000 MP: ? G: 1400 EX: 3084 Abilities: Ice 1, Ice 2, Blizzard 1, Blizzard 2, Petrify, Defense 2, Heal 2, HP Catcher, MP Catcher Serpent is a hard boss for the reason of being a strong wizard. Start by increasing you agility, then your defense. Also be certain to have a full load of Mirrors for this fight (or else use Purify and Antids to remove stoning). With your defenses prepped, double your Power and start to attack (spells won't do much damage, so attacks are best. Always keep your HP near max or an ice spell may do you in. If you need to use an M Water, do so. Just make sure you reraise your stats. With Serpent dead, you'll learn that she really wasn't so bad. Talk to the children and then go collect your rewards and loot the castle (much like Aran Castle, when the boss is dead, the enemies leave). After completing this goal, your last rune should be the Light Rune. It is in the castle of Bilthem. However, you might first want to go to the North Tower and clean out its treasures (and Grime Tower while you're at it). Interesting Fact: Kamil is seen in the opening as part of an attack team here to presumably defeat Serpent when he is called away. NORTH TOWER - 28 Find: M Water Ruby A Seed There is a teleporter to Grime Tower so you can get there now if you couldn't before. BILTHEM - 26 Apprentices: Inn Counter on third floor Find: Exigate (near the castle) You may have already reached Bilthem, but the shop keepers, the inn keeper, and the priest will not offer their services to you. Bilthem is under the control of a man named Doros, and the people need a hero to save them. This means infiltrating the castle. BILTHEM CASTLE - 30 Find: V Seed Killer Trick (x3) M Water M Herb 1 B Agility Vacuum Harp Potion 2 Topaz B Fossil M Siphon Bilthem Castle is not a complicated place, but walls of flame will impede your progress, forcing you on a fairly linear path. You should head down to the dungeon where you'll discover an old man in prison. To get in you need the missing key the guard mentioned. Push the table aside to find the key, then go speak to the man in prison. If you tell him you plan to overthrow Doros, he'll give you the Star. Without this item, Doros is very hard (but not invincible). Boss: Doros HP: 1800 MP: ? G: 1100 EX: 2423 Abilities: Fire 2, Fireball, Vacuum 1, Heal 2, MP Catcher Don't even bother fighting Doros if you have less than 5 Harps or someone capable of casting Protect, as he is fond of the Vacuum spell. He begins by using a mirror image effect. Counter this with the Star, otherwise you'll have to guess which is the real Doros. Increase Defense, then Speed, then Power. Like Serpent, physical attacks work best. You'll win the Light Rune for beating him. Also, you can now use the stores in Bilthem. BILTHEM REVISITED - 30 Inn: 10/20 Weapon Shop Armory Fire Sword Mystic Armor Insanity Sword Fortress Armor Despair Axe Hope Robe Kryonic Axe Anger Robe Brilliance Rod Sound Shield Item Store Potion 1 Pearl Potion 2 Ruby Potion 3 Sapphire M Water Emerald Harp ENEMIES Soldiek HP: 250 MP: 0 G: 250 EX: 550 Black Knight HP: 140 MP: 120 G: 350 EX: 771 Abilities: Ice 2, Vacuum 1, Vacuum 2, Defense 1, Heal 2 Flame HP: 400 MP: 200 G: 450 EX: 991 Abilities: Fire 2, Firebird, Fireball Wyrock HP: 170 MP: 210 G: 250 EX 550 Abilities: Fireball, Ice 2, Blizzard 1, Vacuum 1, Petrify, Defense 2, Heal 2, Revive 1 Griffin HP: 100 MP: 300 G: 220 EX: 484 Abilities: Poison, Vacuum 1, Petrify, Defense 2, Heal 2, HP Catcher, MP Catcher TIPS & TACTICS * Blacks Knights have Vacuum 2, which can kill you or consume your Harp supplies quickly. It rarely works, but when it does it is devastational. * Flames are fast, strong, and powerful. Fight them after you gain the Light Rune. Using the Light and Star Runes cuts out their main advantages. * Wyrocks are little more than ice using, beefier Sages. Deal with them accordingly. * Griffin are fast and hit hard. However, they only have 100 HP. Take the offense and dispatch them, but you'll want a high Speed. * Use the Light Rune when fighting magic users, as the Magic attribute is both spell power and spell defense. * You should have 6 runes by now. If you are missing any, warp to each town and check to see if it is glowing. Then retrieve the rune. * Your characters should buy the best stuff from the shops. For reference, each character is listed below with their best gear at this stage. Kamil: Insanity Sword (Bilthem), Fortress Armor (Bilthem), Illusion Shield (Grime Tower) Olvan: Fear Axe (Pang), Fortress Armor (Bilthem), Illusion Shield (Grime Tower) Esuna: Fire Knife (Polasu), Victory Robe (Pandam), Mask (Pang) Valsu: Muramasa (Belaine), Victory Robe (Pandam), Mask (Pang) Lejes: Fear Sword (Padal), Victory Robe (Pandam), Mask (Pang) Wilme and Lux are stuck with what they have for now. See chapters six and eight for when they get upgrades. * Shadow Brains and Flames are the best source of experience. With the runes you have, build your levels as harder fights are yet to come. Come back to these regions to build you level for the next few places. * Always stock up on Mirrors and Harps before major battles. Chapter 6 RETURN TO BRUSH - 32 Go and see Rarsa, and she'll tell you what you need to do next. You need to get the 7th rune, which is on the Barluca continent. Now pay Brantu a visit and he'll finally reveal his work. He has constructed a craft called the Mecha-Glider. Use this to go to Barluca. the Mecha-Glider sequence is automated and has one of the game's better music tracks. Eventually you'll experience engine trouble and crash in the town of Valenca. On Barluca, you will not have to worry about the other apprentices showing up anymore. They are still on the other continent, so if you want to find them, you still can. VALENCA - 32 Inn: 6/12 Weapon Shop Armory Despair Sword Royal Armor Fear Sword Courage Armor Kryonic Axe Victory Robe Mystic Axe Despair Robe Confusion Staff Mystic Shield Item Store Potion 1 Pearl Potion 2 Ruby Potion 3 M Herb 2 Antid M Water Winball Other than remark about your crash, the people here will direct you to cross through Kapel to find what you're looking for. KAPEL - 34 Find: Potion 3 Harp (x2) Topaz M Water M Seed Kapel is another relatively simple cave. You'll know you're about to get through when your characters experience a sharp pain. To your dismay, you'll find you are unable to use your magic. ***************SECRET*************** There is a way to partially circumvent the loss of your magic. By getting a new partner, you will find that the new character still has their magical powers. Getting someone to join you will be the problem. ************************************ BUGASK - 34 Inn: 4/8 Weapon Shop Armory Fear Sword Fortress Armor Fire Sword Mystic Armor Fear Axe Victory Robe Despair Axe Despair Robe Nature Staff Mystic Shield Kryonic Scarf Item Store Potion 1 Pearl Potion 2 Potion 3 Antid M Water B Ice B Fossil Winball Bugask is a welcome sight after Kapel. Inquire here about you affliction. The healer, Tonoku, will tell you that you've been cursed and that you should go to Guanta to find out if it can be removed. Guanta is north of Bugask. GUANTA - 35 Inn: 10/20 Weapon Shop Armory Fear Sword Mystic Armor Fire Sword Fortress Armor Ancient Sword Victory Robe Fear Axe Despair Robe Despair Staff Mystic Shield Item Store Potion 1 Pearl Potion 2 Ruby Potion 3 M Water B Fire Mirror Winball Talk to the elder and learn that he is the one who cursed you. He also refuses to remove it, believing that you will bring ruin to the world. You'll have to deal without having your magic for awhile, but at least you still have the runes. Someone will tell you about Moonlight in the Cave of Silence that will help to defeat a person named Gariso. Maybe getting that will convince the elder to help you. CAVE OF SILENCE - 37 Find: B Fossil B Power Potion 3 Mosquito Topaz Pr Seed M Water S Destroyer B Protect This is the second most complicated layout for a cave/dungeon/castle in the game (only Gorfun is more complex). The creatures in this cave come form all over the world, and some fights are gifts. Use Manrots to fill your HP as they should only be doing 1 point of damage to you now. Weave around the maze of passageways to find an old friend here. Pison is back (from the underworld), and he's even made a tombstone for you. Play time is over, as this is your last battle with him. Boss: Metal Pison HP: 2400 MP: ? G: 1000 EX: 2203 Abilities: Vacuum 1, Petrify, Defense 1, Defense 2, Heal 2, MP Catcher He's gained even more speed and power since you last fought, and now has some decent spells. You have no magic, so rely on the runes and any Potion 2 & 3 you have. Use the Star Rune first followed by a B Agility. Use the Light Rune next, then use the Moon Rune. Fight him like Doros and you should win through. Continue deeper to find the Moonlight. Also look at the tombstone to see that Pison has been laid to rest for good. Exigate out and return to Guanta. RETURN TO GUANTA - 37 The elder will see the Moonlight and remove the curse from you, giving you back your magic. All that remains for you to do is beat Gariso and get the Wizard Rune, right? ***************SECRET*************** A new enemy appears on Barluca called the Sword. These Fiends have only 9 HP. However, they have a towering defense of 800! Even Wilme or Lux using the Defend-Attack method after having their Powers doubled will do only 1 point of damage. They will probably run before you can kill them. There is a way to prevent this, however. Gain levels to get your best spell caster a Magic of 160. Use the Light Rune to make this 200+. Then use your favorite attack spell (I'm partial to Blizzard 1). You'll do over 9 points of damage to them, thus killing them. Do this to a group of three and use Firebird, Blizzard 1, or Thunder 1 at a Magic of 200 or more and gain 3303 EX in one spell! Use them to boost your experience and money now, and you should never be lacking again. ************************************ ENEMIES Doom HP: 330 MP: ? G: 350 EX: 771 Abilities: Fire 2, Firebird, Fireball, MP Catcher Sword HP: 9 MP: ? G: 500 EX: 1101 Abilities: Vacuum 1, Petrify, Defense 2, MP Catcher Neo Brain HP: 460 MP: ? G: 450 EX: 991 Abilities: Poison, Petrify, Heal 2, HP Catcher, MP Catcher, Revive 1, Revive 2 Poison Moon HP: 440 MP: 80 G: 210 EX: 462 Abilities: Petrify, Defense 2, MP Catcher TIPS & TACTICS * Dooms are strong foes with high Magic. Use the Light Rune first before the Star Rune as Fireball is far more deadly than their physical attacks (which is still very painful). * Occasionally Swords will drop various swords including their namesake the Sword. Equip this on Wilme to boost his weapon power from 2 to 25. Make sure you get him one before you fight Gariso. Also, you can sell Swords for 1000G. * Once you have your magic back, you'll want to gain 40th level before proceeding. * Again, max out your equipment after beating Metal Pison. You'll want the edge when you face Gariso. Chapter 7 CAVE OF BARON - 40 Probably one of the more dangerous areas of the game, the Cave of Baron offers some new challenges. There are no items here, so do not bother to look around. What you need to do is to find a way into the castle above. A good tip off to the right way is a large dragon blocking a path. Before fighting this dragon, exhaust all of your MP. You'll see why. Boss: Monmo HP: 750 MP: 220 G: 2000 EX: 4406 Abilities: Petrify, Defense 1, HP Catcher, MP Catcher Monmo is a strong dragon with 750 HP and a defense high enough to put a Sword to shame. Monmo also likes to use the HP Catcher and MP Catcher spells often which can be annoying and drag this fight out. If you followed the advise above, you should have next to no MP, this way he will not be able to drain yours. Use the Star Rune first, then increase your Speed. Lastly use the Light Rune to raise your magic. Monmo's defense is far too high for your weapons to do more than one point of damage (2 on a double attack), so you'll need to use magic. But first, you need to exhaust his. Whenever he damages you, use the Water Rune to recover your lost HP as completely as possible. Continue this defensive strategy until he has run out of MP (if he attacks five times in a row, he is probably out). Now use the Sky Rune to refill your MP and start whacking away at his HP with the basics. He is weaker against Fire magic, so Esuna, Valsu, and Lux may wish to use B Fires first. He should go down in no time (provided you're doing 30+ damage an attack). Once you get past Monmo, you'll reach the stairs to the castle. CASTLE OF BARON - 40 Find: Killer Trick P Seed Harp Fortress Sword In the castle, go into the first room and head down the stairs. You'll find another dungeon that goes deep (but very linear) at the bottom of which you'll find the Fortress Sword which gives Esuna or Valsu a serious boost in power (and you can always sell it). Go back up and continue ahead to challenge Gariso. Boss: Gariso HP: 3000 MP: ? G: 2200 EX: 4846 Abilities: Fireball, Ice 2, Vacuum 2 Gariso talks the talk, but he is really isn't hard at all (especially after Metal Pison, who you defeated without magic). Gariso has only one trick - he can turn invisible. This, however, is negated by the Moonlight. Simply use it and he'll reappear. He can turn back invisible, but that takes his action. Raise Defense, then Speed, then Magic, and finally Power. A basic strategy of hack and Ice 1 or Fire 1 will defeat him. He seems almost too easy, as if someone wants you to win. Story Spoiler: After beating Gariso, you get the Wizard Rune. Then who should appear? None other than King Lemele himself. However, he reveals himself as Gorsia. He uses his powers to destroy the runes and thus breaking their seal on his powers. You've been duped all along and did his work for him. He repays your help by sending you into the past and leaves to go and finish Saro. Looks like your saga isn't over yet. ***************SECRET*************** If you're using a combination that does not have the Defense 1 spell, stock up on B Protect before defeating Gariso. If you do not, you will not be able to purchase any more B Protect again, and the remaining boss fights will be very difficult. Also make sure someone has the Heal 1 spell, or you'll be in for frustration as the Water Rune is no longer in your possession. ************************************ ***************SECRET*************** At level 42, Valsu gains the Elixer spell. This is the game's most powerful spell as it restores HP and MP to full (including the 120 MP cost). With it, teams with Valsu are nearly invincible, as he can cast Heal 3 on his partner and then Elixer on himself to fully recover. For this reason, never fight Valsu after reaching level 40, for if the computer realizes this technique... ************************************ ENEMIES Unded HP: 530 MP: 100 G: 500 EX: 1101 Abilities: Vacuum 1, Heal 2, MP Catcher, Revive 1 Chimere HP: 180 MP: ? G: 300 EX: 660 Abilities: Defense 2, Heal 3, HP Catcher, MP Catcher Vile Knight HP: 350 MP: 120 G: 320 EX: 705 Abilities: Fire 2, Fireball, Defense 1, Heal 3 Killer Moon HP: 450 MP: 220 G: 300 EX: 660 Abilities: Fire 2, Fireball TIPS & TACTICS * The enemies in Baron can be painstaking battles. Sometimes save yourself time and run, but if you'd rather stay and fight, use the runes to the fullest and slash, burn, freeze, and snuff your foes to death. Chimere are the most troublesome foe with ultra high speed and annoying spells. Chapter 8 PHARANO - 40 Inn: 12/24 Find: Recovery Weapon Shop Armory Ancient Sword Fortress Armor Doom Sword Scale Mail Kryonic Axe Despair Robe Mystic Axe Confusion Robe Nature Staff Mystic Shield Item Store Potion 2 Pearl Potion 3 Topaz M Herb 2 Ruby M Water Sapphire B Power You arrive here after Gorsia's blast. You are now 5000 years in the past, and as people tell you, things are not well. There's a town to the south that is your best lead, so head in that direction. Otherwise, the best thing of note in Pharano is that you can get Lejes his best weapon (Doom Sword). PASANDA - 43 Inn: 26/52 Find: Harp Weapon Shop Armory Ancient Sword Fortress Armor Doom Sword Scale Mail Mystic Axe Confusion Robe Hope Axe Mystery Robe Fear Rod Anger Shield Mystic Shield Item Store Potion 2 Pearl Potion 3 Ruby Antid Sapphire M Water Mosquito B Agility Pasanda's 52G Inn is a welcome sight given what you may have encountered on the way here, but don't worry, worse enemies are yet to come. You should hear about Melanam here, and that you can secure passage in Ligena. Head west. LIGENA - 45 Inn: 18/36 Weapon Shop Armory Ancient Sword Scale Mail Doom Sword Chain Mail Hope Axe Confusion Robe Fear Rod Mystery Robe Mystery Staff Fortune Shield Item Store Potion 2 Pearl Potion 3 Ruby M Herb 2 Antid M Water Mirror Harp The rich man, Ropesu, has an airship and can take you to Melanam. Depending on your character, he may charge you 7000G! Never pay this price, as it's not worth it. Also, Lejes will not be offered a ride on the airship. Esuna, gets on for free. So if you're economic or Lejes, you have to hijack the airship. This really is easy. Just walk behind every shelf or bookcase in the house until you find a passage way. Do not talk to anybody except the pilot (he's in the middle of the bridge). AIRSHIP - 46 Find: Sapphire Ruby M Water The airship will take you to and from Melanam, so don't worry if you feel the need to go back to Ligena. MELANAM - 46 Inn: 36/72 Weapon Shop Armory Ancient Sword Block Doom Sword Kryonic Mail Kryonic Gauntlet Confusion Robe Mystic Axe Mystery Robe Hope Axe Fortune Shield Immobility Shield Item Store Potion 2 Pearl Potion 3 Topaz M Herb 2 Sapphire Antid Diamond M Water You should have heard rumors that Saro has lost to Gorsia, and learn that the people of Melanam are making a Tetujin capable of defeating Gorsia. Lots of these machines run around here. Lux will benefit greatly from this city. Not only is there new equipment, but a scientist will ask to tune Lux up. This will improve his scores, making him a power force to reckon with. You will also learn of another town past the mountains called Palsu. That is where you should head. PALSU - 48 Inn: 6/12 Weapon Shop Armory Doom Sword Scale Mail Victory Sword Chain Mail Hope Axe Mystery Robe Immobility Axe Immobility Robe Immobility Rod Fortune Shield Brilliance Scarf Item Store Potion 2 Pearl Potion 3 Sapphire M Herb 2 Antid M Water B Agility Mirror Other than equipment, there's only one thing else to do. An old woman will ask you to take a letter to her son in Melanam. Do so. RETURN TO MELANAM - 50 Find the woman's son in the research center and give him the letter. He'll repay your service by taking you on a tour of the lab where you'll meet Dr. Fail, whose heading the project. The project is a large Tetujin that can channel the power of the dark side. Most people are apprehensive about it, but continue on as a desperate attempt to defeat Gorsia. Sometime after your visit to the lab, an alarm will go off. Something is happening in the lab so race back there. It seems that Foma has gone out of control and broken free. It's up to you to stop him before he can destroy the world of Ticondera. Boss: Foma HP: 1800 MP: ? G: 1700 EX: 3745 Abilities: Laser 2, Thunder 1, Thunder 2, MP Catcher Foma is not too difficult (especially after the hype of his abilities), but he is still dangerous. First raise your defense (hope you have a full load of B Protects), then increase your Speed. Follow this with a B Power for both characters. Then attack. Do not use the Defend - Attack method, as Foma can erect a shield that will prevent damage. You have to attack it to break it down (may take more than one hit). He'll go down eventually, and remember to watch you HP. Use Potion 3 as needed. Your victory is short lived, as you must evacuate Melanam. You'll watch as the continent sinks into the sea. Now you know how the continent sank into the sea. ENEMIES Ghoul HP: 170 MP: 110 G: 400 EX: 881 Abilities: Heal 2, HP Catcher, Revive 1 Dergon HP: 280 MP: 0 G: 500 EX: 1101 Abilities: none Serpant HP: 240 MP: 170 G: 550 EX: 1211 Abilities: Poison, Blizzard 2, Petrify, Heal 2, MP Catcher Spirit HP: 280 MP: 120 G: 570 EX: 1255 Abilities: Thunder 1, Thunder 2, Petrify, Agility, Heal 2, MP Catcher Force Witch HP: 300 MP: 140 G: 550 EX: 1211 Abilities: Vacuum 2, Petrify, MP Catcher Dogun HP: 330 MP: 100 G: 500 EX: 1101 Abilities: Heal 3 Reaper HP: 700 MP: ? G: 400 EX: 881 Abilities: Fireball, Vacuum 1, MP Catcher TIPS & TACTICS * Winballs do not work in the past, so you'll have to walk. * In fights against Ghouls, slay them first or they may revive other creatures. * This is your first time without the runes in a long time, so old tactics come into play. Use the Defend - Attack method (unless you have easy access to Power). Characters with strong magic should use spells. Also Defense 1 and Power help a lot (Esuna and Valsu). * Serpants have the highest Magic Power around and can slay both characters with one Blizzard 2. Kill them quickly or run. Easiest kill method is Defend with strong character. Use Power or B Power. Attack. * Spirits are fast, but not too tough. Tear into them quickly. * Doguns may look like Dergons, but they're stronger, faster, and have Heal 3. * Reapers can absorb a lot of punishment, plus they have a mean Fireball, They do, however, have a vulnerability to ice. * Stock up on items at Palsu and Melanam now. They should last until the end. If you've maxed your equipment, you'll only need to buy Mirrors, Harps, and Potion 3. * Try to get to level 50 now, as you'll want it for the final trials ahead. * Since weapons and armor are very expensive, once in the past only buy the top level gear. This might require running to Melanam and Palsu early, but it pays off in the end. Generally, do not shop at Pasanda or Ligena. * Final equipment check: Kamil: Victory Sword, Kryonic Mail, Immobility Shield Olvan: Immobility Axe, Kryonic Mail, Immobility Shield Esuna: Immobility Staff, Immobility Robe, Brilliance Scarf Wilme: Sword, Xtrite, Horn Lux: Kryonic Gauntlets, Block, Pod Valsu: Immobility Staff, Immobility Robe, Brilliance Scarf Lejes: Doom Sword, Immobility Robe, Mask Chapter 9 CRASH SITE - 50 Inn: 2/4 Weapon Shop Armory Doom Sword Kryonic Mail Victory Sword Block Kryonic Gauntlet Mystery Robe Immobility Axe Immobility Robe Immobility Rod Immobility Shield Brilliance Scarf Item Store Potion 3 Emerald M Herb 2 Diamond M Water B Power B Agility Mirror Harp From this point on there is no turning back. If you do not have a healer, fights will get frustrating and you will burn through your Potion supply fast. Fortunately, almost all of the best equipment upgrades are here (excepting the Sword for Wilme and the Mask for Lejes). A woman will say she senses Saro is on this continent (which is Barluca by the way). Since Saro is your best bet, start your search. Teams of Tetujin have already been sent out. HAVEN - 50 Inn: 6/12 The disciples of Saro are found in this northern hamlet. They tell you that he is being held at Barrier to the west and implore you to help him. Also, they say that the runes have been cursed and no longer work. Next stop - Barrier. BARRIER - 52 Find: M Seed P Seed The enemies are tough, but the path is strait forward. There are also two bosses, so you may want to beat on then leave and rest and come back for the other. Boss: Goran HP: 2600 MP: ? G: 3000 EX: 6609 Abilities: Blizzard 2 A fair boss, he's like a pumped up Romus. Raise Defense then Agility as normal. Warriors want double power and wizards should focus on spells. He'll go down without too much difficulty. Boss: Griffan HP: 3400 MP: ? G: 4000 EX: 8812 Abilities: Blizzard 2, Vacuum 2, Petrify This fight is like the Serpent fight. The strategies for previous bosses holds true here as well. Defense-Speed-Power will save the day and allow you to meet Saro. Saro is dying, but he has managed to break the curse on the runes. He'll ask you to take them and head for Gorfun to finish Gorsia once and for all. HAVEN REVISITED - 52 Talk to the disciples and get the 7 Runes. Each tells you what the rune does. Remember this and make your final preparations for the final battle. ENEMIES Killer Knight HP: 380 MP: 200 G: 600 EX: 1321 Abilities: Ice 2, Blizzard 2, Vacuum 1, Heal 2 Serpint HP: 300 MP: 150 G: 670 EX: 1476 Abilities: Petrify, MP Catcher Crab HP: 440 MP: 210 G: 700 EX: 1542 Abilities: Poison, Ice 2, Petrify, Defense 2, Heal 2 Undeed HP: 320 MP: 150 G: 600 EX: 1321 Abilities: Defense 2, Heal 3, MP Catcher, Revive 2 Shadow Demon HP: 330 MP: 200 G: 600 EX: 1321 Abilities: Fire 2, Defense 2, Heal 3, Revive 1 TIPS & TACTICS * Many of the fight here are strait forward and can be won by Defend - Attack and magic strategies. * The creatures in Barrier are tougher, so use Defense 1 and Power. Undeed have Revive 2 and Shadow Demons have Revive 1, so try to defeat them quickly. * Magic using creature can be crippled by the MP Catcher spell and M Siphons. These are not so much a means of replenishing your MP, but to deny them theirs. This is a good way to prevent enemies from reviving each other. * By the time you're ready to fight Gorsia, you won't need experience or gold, so running is a good tactic so you do not waste strength. * If you previously stocked up on Exigates, use them to egress from Barrier. They are also useful is you wish to clean out Gorfun. Chapter 10 GORFUN - 55 Find: Emerald P Seed Recovery There are some nifty things here, but you really do not need them. Instead head strait for Gorsia. Gorfun is very complex, as it has many stairway rooms most of which lead you back down. Only one will lead up. However, there are Tetujin present on the first three levels. Use them to mark your location. Gorsia is in the forth floor. ***************SECRET*************** If you need help on how to navigate Gorfun, here's the pattern of stairs to take: Level one - top row left most stair, Level two - bottom right most stair, Level three - bottom left most stair. Gorsia will be behind the second door on the top row from the right. ************************************ ENEMIES Falock HP: 600 MP: 80 G: 480 EX: 1057 Abilities: Agility Death Knight HP: 600 MP: 100 G: 740 EX: 1630 Abilities: Petrify, Defense 2, HP Catcher, MP Catcher Flame Knight HP: 400 MP: 130 G: 640 EX: 1410 Abilities: Fire 2, Fireball TIPS & TACTICS * Just run from all fights in Gorfun. Their Speed is poor, so you should never have to fight. * If you choose to fight, then use these tactics: Falock - They have strength and defense, so raise yours. Their Agility spell is negligible and they lack Magic Power, so spells work well. Flame Knight - They have exceptional stats, but only have 400 HP. Power and strike them. Also, you can use MP Catcher to effectively deprive them of their spells. Death Knight - They have the attack power to slay a Sword with one blow, or your characters for that matter. However, they lack Speed. Speed up to dodge and pummel them with Power attacks or magic. DEFEATING GORSIA Boss: Gorsia HP: 4000 MP: ? G: - EX: - Abilities: Fire 2, Ice 2, Blizzard 2, Thunder 1, Thunder 2, Vacuum 1, Petrify, Heal 2 Gorsia is the strongest enemy in the game (and the largest). He has a devastational power and magic, but you have the runes. The order that you use them in is critical. Start with the Wizard Rune to make Gorsia appear (unlike Gariso, he won't re-vanish). Follow this with the Light Rune, then the Sky Rune. This will cut his magic power so that he can't kill you with a Blizzard or Thunder spell. Next cut his attack power in half with the Moon Rune. Now raise both of your characters' Defense and Speed. This will prevent you from dying from a double hit by Gorsia. Follow this with the Wind Rune so that he has a less chance of hitting you. Now raise your Powers (even Valsu and Esuna). Use the Star Rune to drop his defensive strength. Now use the Water Rune to drop his HP in half (2000!). Begin to attack using the Defend - Attack method. Magic won't do much so don't bother with it, just attack. Keep your HP up, and if someone dies use M Water to conserve MP for Heal 3 and to guarantee revival. Save your Potion 3 for emergencies, and if you have them, Recoveries will be very handy. Valsu's Elixer spell will keep him strong through this fight. Other than that, good luck. X) CREDITS Seigfried (seigfried@iname.com) for the tip on Lejes's betrayal. Matt Hobbs (yelseyking@aol.com) for reminding me the characters have last names and telling me to define the spells Bryan Heilman (BEH3914@bjcmail.carenet.org) for the location and existence of the Topaz in Zellis